Because of this, it never felt like there was a 'wrong' decision when it came to choosing which command and in which order. There are periods where so many Situation Commands are present, and each one is so gamebreaking that the enemies don't survive long enough for you to go down the list. The combat is very satisfying and flashy, however Sora now has access to so many overwhelmingly strong options that it feels like the enemies don't stand a chance. The closure was there, but the delivery could've been done better simply by having the story progress slowly throughout the game rather than having it all back loaded. All of the stories in the Disney worlds felt like an abbreviated retelling of their standalone films, with Sora and friends watching from the sidelines when it should've been the other way around. There were a plethora of characters that we expected closure for by the end of the game, but all of their plots were tackled back to back which made the delivery feel slightly rushed. The high bar that was set as a result of all of the games in between KH2 and KH3 left the audience expecting a fantastic finale to the Xehanort arc, but the meaty portions of the story weren't covered until the final 6-8 hours of the game. The story on the other hand, was poorly paced unfortunately. The visuals are straight out of a fully rendered Pixar movie, and as always, Square never fails to deliver when it comes to KH music. The high bar that was set as a result of all of the games in between KH2 and KH3 left the In terms of audio and aesthetics, this installment blows all of its predecessors out of the water. In terms of audio and aesthetics, this installment blows all of its predecessors out of the water.
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